Results for category "Dead Run"

3 Articles

Dead Run Update 1.0.4 – Here’s A Little ‘Thank You’ For Mauling 1.4 Million Zombies To Date.

Our live zombie kill count on our site is currently at 1,539,546 (1,5 million) zombies killed! Thank you for loving and playing Dead Run!

We’ve also heard your feedback – and so Dead Run update 1.0.4 is a little ‘Thank You’ from team Twoplus.

Update 1.0.4 Highlights


mailer_Dead_Run_icon_hat A Hat Button Appears!
– Did you know that you could get and change hats? If not, it was because we were silly and kept this a secret.

mailer_Dead_Run_icon_flashYOU GET A FLASH MASK!! YOU GET A FLASH MASK!! EVERYONE GETS A FLASH MAAAAAAASK!!!


mailer_Dead_Run_icon_vegaViva Las Vegas unlocked!
Thanks everyone for killing zombies so fast that we were caught unawares! 1,459,163 maimed so far!


mailer_Dead_Run_icon_nextWhere’s the next global achievement?
Come find out and help take back the city!

 

And more improvements and minor fixes. You can check out the full list here.

We hope you enjoy the update and the game!

As usual, feel free to drop me a mail, or get in touch via Twitter or Facebook.

rAge 2014 + Debut of Beat Attack

The rAge Expo has always been a landmark gaming event in South Africa, and this year has been no exception. Twoplus Games was there with a gaggle of fellow indie game devs with MakegamesSA and  to show off some top-notch home-brewed entertainment!

Dead Run, of course

Arthur Godstruck on Dead Run

 

We took two games to rAge, and the first is the soon-to-be-released endless twitch zombie-bashing runner Dead Run, which has repeatedly surprised us with how much people love playing it even in an expo environment – see, it was designed for quick play sessions while waiting in a queue, but instead people were queuing up to play it. It brings a smile to our faces :)

You can play the Dead Run expo build right here: playdeadrun.com

Dead Run will be coming out soon on iOS (it’s sitting in the approval process which has had unforeseen hiccups), with Android and Windows Mobile to follow.

Beat Attack, the debutante

Pre-apologising to all @MakeGamesSA guys exhibiting with me at @rageExpo :) #nightattheroxy

A video posted by Steven Tu (@tuism) on

The second game we brought was Beat Attack, a game we had been prototyping in the last month or so. rAge was the first time we had shown it to the public.

Beat Attack is our rhythmic one-button love letter to combo-licious competitive block-matching puzzle games – it  was designed because we love versus puzzle games like Super Puzzle Fighter and Puyo Puyo, but couldn’t really find any that worked with my iPad. So we made our own! We also love DDR, and it all just fit so beautifully together. But more on Beat Attack’s origins later. Beat Attack was super well received, the simple one-button competitive play was a joy to show people and just watch them fall into the game, trying to get better and beat their friends’ ass. Which is exactly what we want out of Beat Attack!

You can play the Beat Attack expo build right now too: twoplusgames.com/beatattack

Beat Attack is currently in alpha and is definitely gonna get finished! Stay up to date by following us on Twitter!

Pictures

Here are just some of our photos from rAge, you can check out our full album for more photos!

These bad boys played at least 4 hours of Dead Run, coming back again and again to whack ever more zombies. Kudos!

Saturday’s Dead Run high scores!

The Akatsuki ninja trainin on Beat Attack

A heated conclusion to a heated game of Beat Attack.

Dead Run submitted + A MAZE 2014

Finally, in the most final of finallies, Dead Run has been submitted to the Apple app store! Now it’s just a matter of four weeks (so I’ve been told) worth of nailbiting anticipation and anxiety.

In the meantime, we’ve just been through the a mazing A MAZE 2014 in Johannesburg. It was as fantastic as fantastic will ever get, and we had an amazing time with some of the most awesome people ever: Did a burn the Keyboard workshop with with Jonatan Sosowski Van Hove, did a Controller making workshop with David Hayward, partied our faces off to Joonas Turner‘s incredible set played off of a NDS, saw Jukio Kallio‘s incredible LD30 virtual instrument thingies, and of course Rami Ismail‘s incredibly cool insights into the indie world, and Sos Sowski‘s boundless mad gamemaking energy.

And so much more!

This might be *the* way to play Dead Run at rAge 2014?! :D

deadrun_controller

css.php