10 Things About VR – A VR Primer [A MAZE 2016 talk]
I did this talk at the 2016 A MAZE International Game and Playful Media Festival in Johannesburg, as a primer for people getting into VR, because I just got into VR, and I got into VR HARD. Absolutely in love with it. (And yes, this is about 2 months late, sorry!)
Unfortunately it wasn’t recorded, but here is a very quick and dirty companion to the slides to explain some stuff that won’t be apparent from looking at them:
- Origin Story:
I got into VR because of the Vive. Nothing else was nearly as good. I spent a few weeks jamming games on Free Lives’ Vive, and made three quick prototypes (one I haven’t put online yet) within my limited time with it.
- Things I wish I knew about Vive + VR:
It’s easier than I thought it would be, it has no Mac support, direct sunlight wrecks the sensors.
- Simulation sickness:
Look up the poison berries theory, try not to get people sick.
Such an important dimension that humans already know but had to unlearn in 2D interfaces. Now we can intuitively access it again!
Different ways of convincing human minds of plausibility of the simulation.
- Social VR:
VR is not anti-social.
- Ultimate Display:
VR is one more step along the continuum of technologies that close the gap between one’s private mind and one’s shared reality.
VR brings people back to a less singular vision of stories due to the popularisation of books and film and other single-point-of-view medium
Audio is key to immersion, much more than visual. Remember that!
- VR is important because:
See the slides! It’s bigger than any single person!